Talk:CCRP IV

Discussion for resource finalization.

Full Economy (README)
Our CCRPII economy system is too complicated. Period. It has been the cause of multiple people leaving, is a massive barrier to entry for new countries, and is just a pain to keep up with.

Below is my proposed resource list for CCRPIV. You may notice that it is significantly smaller than previously, as I condensed most materials into categories.

I don't enjoy making sure that I have tin instead of lead, coal instead of natural gas, or iron instead of aluminum. This should make the game a lot more interesting and a lot less time consuming for Admins and players.

Core Resources: Credits (generic name instead of nocks) Food (obvious; stays pretty much the same from CCRPII though Pop upkeep is higher) Minerals (building materials primarily, can be converted into metals) Metals (used for most advanced stuff)

Special Resources (More Specific; Though not more important than core resources): Helium / Hydrogen Radioactives Fuel Biofuel Countless others that I am too lazy to add right now

Locational Resources (affect an area around them): Resorts (can be used for industry or tourism; industry multiplies production of buildings in area, tourism gets you a BUNCH of money) - Add More -

Resources
You can see the rough list in the actual page, please propose a new list here.

- Spy1 Titanium, Scandium, Terbium, Platinum, Lithium These are the resources that I would really like to add; are there any others? - Fictia I'm fine with those, I'd personally like to add more of the renewable energy sources on that list and charcoal (so wood won't be useless next iteration). Charcoal is already added. Anything under the "Flushing out resources" category is garunteed to exist. - Spy1
 * OK, good.

Also, I'm thinking we should add a form of Fascism under a different name (for Scratch Team purposes, of course). What name should we use for it? - Fictia

I would suggest some google translate form of "servitude". (I like latin, but that is what I always use) - Spy1

Maybe national syndicalism? That was its original name. AnimatorsParadise (talk) 18:31, 7 March 2022 (UTC)

If you want something slightly more different, here are some: Nationalism-Syndicalism, Syndicalism-Nationalism, Syndicalism-Nationalist, Nationalist Syndicalism, etc. AnimatorsParadise (talk) 18:34, 7 March 2022 (UTC) Not a bad idea, I'll use one of those for now. --Long Live the GUE! (talk) 18:36, 7 March 2022 (UTC)

Upkeep
We just can't have upkeep... PU is the only one paying for it in CCRPII, and that is because Spy1 is managing it for them.

I propose that each technology has a "cost of maintenance", and that cost would be a certain value in nocks. You would have to pay it each year or the technology would fall into disrepair (you can fix it for half of its original cost), and 3 years after that if you don't pay then it is destroyed.

You also have to have a source of each resource that would have been needed (or rights to it) in order to maintain them (think of it as a government buying from a private economy)

This would make the RP easier for new players, and would mean that those that follow the rules aren't at a disadvantage. - OPSA Does Not Exist (talk)


 * The State of Fictia does pay upkeep and actually keep track (I just secured PCs on everything I needed so don't need to make trades for now), but it's almost too difficult to do it for the entire GUE and most really don't seem to do so. I like the idea of a maintenance cost in nocks (I'd give nocks a purpose anyway), but I don't think we should entirely scrap the upkeep system because trade would become unnecessary (except to build things, but then the problem is that superstate would have no motivation to trade). The system is a good idea though, and would be more fair to all. --Long Live the GUE! (talk) 18:37, 17 March 2022 (UTC)


 * Do you pay upkeep for UBI? That is honestly the most annoying part of my upkeep, as I have to calculate which percentage of the population would technically qualify. (the people under a certain income per year receive money to put them to that income)
 * Back on topic for CCRPIV; I didn't really go into enough detail about the new proposed system. My plan is that you can still pay upkeep as usual, but there is a 'private economy' that you can instead access. This economy allows you to spend somewhere between 1.5 - 2.5 times the value of nocks in that resource instead. A step further is the 'black market', which you can use to get your hands on VERY valuable resources in unlimited quantity, but at a cost that skyrockets based on the amount that you want. (i.e. | 1 rifle costs 4 times what it normally would, but 100,000 would cost 20 - 30 times their value)
 * - OPSA Does Not Exist (talk
 * I don't pay UBI upkeep (I just figure giving out crop/fish rations is enough), but I don't think literally anyone else goes that far with upkeep. Calculating minimum salaries per person isn't anything anyone probably wants to do, lol. Anyway, fleshing that out makes much more sense (especially that you can choose resources/nocks to pay with) and the black market idea is nice. Altogether, I think that (plus not requiring things like UBI, just general wages) would make upkeep far easier to handle. --Long Live the GUE! (talk) 22:01, 17 March 2022 (UTC)