Humerland

Humerland is a Kingdom occupying much of Borealis, with colonies also existing in Mediterrae, near Occidentalis, and in Australis. Humerland is widely considered to be the strongest individual country in CCRP II, although this could be said only to be true in terms of naval power and economic domination, as its army is quite weak; however, as the lead nation of the Homaric Alliance, it has significant allies. Moreover, Socii Mundial significantly outnumbers the Homaric Alliance, and a war between the two is likely to end in a Humerlandish defeat.

Humerland is one of the original founding nations of CCRP II, and was also present in the first CCRP. The owner, Inigo_Montoya_472, was instrumental in creating the RP as he designed the tech tree.

Location
The Humerlandic heartland is in Borealis, although territories exist elsewhere. Territories include:

Borealis:


 * Kingdom of Humerland - Original country
 * Raekyur Islands - Island constituent natione

Alituria:


 * Humerlandish Alituria - Colony

Mediterrae:


 * Humerlandic Basza Territory - Colony
 * Humerlandish Inutilia - Protectorate

Occidentalis:


 * Humerlandic Occidental Colony - Colony

Australis:


 * New South Crabenbourg (Does this remind you of anything?) - Colony

History
'''Note: this section is subject to change and ought to be rectified. Some details are distorted, others missing.'''

Soon after Alituria became inactive, Humerland, along with many other nations, decided to invade it. It was widely criticised for greedily claiming too much, which put strains on relations with the Solis Federation and West Carthage Company. As a result, it only kept the interior section; being rich in soil, this was likely to be its cause for colonisation.

Soon after this, war broke out between Humerland and various nations, mostly of the Socii Mundial, including Haluria, Solis Federation, the WCC, the PRA, Borogravia, and Omari Robusuta. This war had two major theatres; the Borealis and Aliturian fronts, as Humerland had no other colonies at this point. Haluria invaded via the north, but the attack was halted with Humerlandic forces using airships for close air support, and a peace deal with Haluria was signed. South of this, the PRA attempted to attack, but was too late, as Borogravia was already doing so. In Alituria, Omari Robusuta invaded Alituria; the Humerlandic garrison surrendered and in a magnanimous gesture was permitted to go home, with cruiser escort.

It is not known exactly how the war was resolved, but Humerland was permitted to keep its territories. The cause of the war was Humerlandic expansion and resentment at the rush for Alituria.

Humerland was a founding member of the Homaric Alliance, and alliance between Humerland, Borogravia, Omari Robusuta, and other countries.

Humerland has a very large empire, envied by many other nations for its size. After the colonisation of Alituria, it colonised more land. There is no evidence of them having explored, however; this makes people suspicious.

Humerland claims to have invented the dreadnought battleship, although other nations had launched them around the same time, and it is not clear who did so first.

Recently, Humerland was involved in a war against various other Socii nations. This was decanonised as being unfair to an inactive player. This has been criticised, as the admin have been said to be abusing their rights. This seems likely, and FishExist promised not to do so in future. Again, this war was against Humerlandish expansionism.

During the Scourge, it locked down hard. It is not known how many casualties it has.

During the Great War, Humerland did not originally involve herself, but did supply arms to other nations in Socii and the alliance under "lend-lease" terms.

Government
Like the Solis Federation, Humerland models itself off the British Empire. It has a constitutional monarchy with a government similar to the British system of parliament. Like the Netherlands in earth, it has a seat of government in a different city (Kreeftenstad) rather than the capital, in which the monarch lives. This prevents any one city from being too powerful.

Monarch
The current monarch is His Majesty King Norbert VI by the grace of Great Nephrops, Emperor of Alituria. Full title a bit of a mouthful. The previous monarch was His Majesty King Claudius II Rex Lucustis, Emperor of Alituria (the first king to take the title Emperor of Alituria). The previous monarch was from the House of Westborough; the current one is the first of the House of Westborough-Borogravia; when the Duchess Annagovia dies, he will also be grand duke of Borogravia. The full list of monarchs and houses can be found here.

Government
Humerland is a parliamentary democracy with a bicameral system; the House of Commons and the House of Lords. The former is made up of common people (i.e. politicians.) The latter is made up of nobles. The role of the House of Commons is to vote on a bill; any successful bill may, however, be vetoed by the House of Lords.

There are 650 seats in the House of Commons, and 472 in the House of Lords. Technically the king should always be present.

The three main parties are Liberal, Labour, and Conservative. Liberal is left-wing and supports social reforms such as the welfare state. Labour supports the workers and trade unions. Conservative is strongly militaristic and imperialist. A general election is held every 5 years.

In the last election (1908), Liberal had a slight majority of 334 seats, with Conservative having 167 seats and Labour 58, others 41. As such, the military program was halted, more investments made in social welfare e.g. improving the colony rules. War was avoided, as would not have happened with the Conservative party.

Colonies
The Humerlandish Empire has several types of members; here they are, in order of independence:


 * Humerland herself - ruled by Humerland's parliament, and the King
 * Dominions (none at present) - ruled by their own parliament, and the King
 * Colonies, such as Alituria and Australis - ruled by a governor (in theory, Humerland's monarch by proxy)
 * Possessions - bits of non-mainland Humerland that do are considered, de facto, part of the mainland, such as the Homaric Sea islands
 * Protectorates, such as Inutilia - ruled by a prefect
 * Mandates, or temporary (so it is claimed) possessions, under martial law

These seem to be inspired by British Empire colony types, but are not exactly the same.

Military
Humerland is rather patriotic, imperialist, and militaristic. Inigo_Montoya_472 has published a project with various ship classes, as well as propaganda and recruiting posters, and an animated fleet review. The army uniform appears to be based on the French army in 1914, or perhaps on the army from the anime adaption of Howl's Moving Castle. While its army is not large, it boasts a large navy; until the development of dreadnoughts, it had a "two-power standard" rather like the British Parliament's act of the same name. This involved having at least as many pre-dreadnoughts and cruiser as the two other largest navies. This was likely for similar reasons as Britain, to protect its largely sea-connected empire. Its navy is mainly based on the doctrine of "big guns, big ships"; it prioritises the battleship and armoured cruiser over smaller frigates, torpedo boats, and submarines, of which it has a relatively small number. It also has coast-defence vessels mainly for use in the Homaric and Hinsho seas. It lacks large numbers of gunboats, and most of its frigates are sail-powered. Known branches of the military include:


 * Royal Humerland Navy
 * Royal Navy Air Service
 * Royal Humerland Army
 * Royal Artillery - cannons, howitzers
 * Royal Gunners - gatlings, maxim guns
 * Air Corps - airships
 * Royal Elephantry
 * Infantry
 * Royal Horsiers - cavalry and dragoons
 * Logistics Corps - exactly what it says on the tin
 * King's Aliturian Rifles (KAR) - native soldiers. The name is clearly based on the real-life King's African Rifles, while uniforms resemble British Indian troops
 * Royal Air Force

The navy currently operates both dreadnoughts and pre-dreadnoughts. Many of the dreadnoughts have warlike names like Thunderer and Conqueror, while the older ships have names such as Royal Oak, Sovereign, and Emperor of Alituria. Emphasis is placed on armoured, not protected cruisers.

Economy
Humerland produces every single resource with the exception of uranium, jewels, and precious metals. It is currently the largest producer of iron, at 170,000 tons/year, or roughly 36% of global production. Until the First Humerland War, which was mainly about this issue, and the later colonisation of Occidentalis Major and Australis, it was able to exert a stranglehold on iron prices which essentially gave it power to dictate who could have a navy. This, tied with its ally Omari's near-monopoly on copper and zinc, gave it very great economic power.

Humerland's chief resource products are iron, agricultural produce, and timber. Of these, most food is consumed by the nation itself, both its citizens and its very large cavalry force. Much of the iron is either used by the navy to make warships or is used in railway or ship construction; Humerland has the largest Merchant Navy. Timber is virtually worthless, to the point that there are debates in parliament about closing down the Government Timber Works in Alituria.

In terms of sheer income, its main export good is manufactured goods, including agricultural machinery, traction engines, weapons, and even ships to other nations, especially Homaric Alliance members. It historically exported iron, but failure to use the UTSM, and large deposits being discovered in other places, have led to the demise of this export.

As of 1911, yearly production of raw materials was: As of 1910, exports of goods were: Imports were: Total monetary gain: £100,000,000,000 nocks

Institutions
Royal Zoological Society

Royal Botanical Society

Sunshine Harvester Works Australis

Faulkner Boilermaking co.

Faulkner Engineering & Shipbuilding

Humerland Gunsmitheries

Church of Humerland (Homarist denomination)

Current Relations
'''Current Relations between Humerland and other nations. NOTE: Not always up to date.'''

Asterisk* denotes Homaric Alliance member

Culture
Humerland is a European-esque, British-esque culture. It speaks Homaric (English), and has English-sounding place names such as Troutbeck (a real place called this exists) French-sounding ones like Crabenbourg, and Dutch-sounding Kreeftenstad and others. At least one-third of them refer to crustaceans (e.g. Kreeft is Dutch for "lobster").

The official religion is Homarism. This involves the worship of Great Nephrops, a giant lobster god. A Cathedral is located in Humerburg, and probably other places.

Ethnic groups include Humers, Carthaginians, Friesians, Aliturians, and others.

The demonyms for Humerland are "Humerlandish" and "Humerlandic", depending on which sounds better. "Homaric" refers to culture, or sometimes religion. "Humeric" refers to the ethnic group (e.g., the Humerlandish population, most of whom are Humers, are truly Homaric in their observance of Great Nephrops Day). "Humeria" seems to refer to an idealised personification of Humerland.

Parallels with British Empire
'''This list is incomplete. You can help Wiki by expanding it.'''
 * Despite ruling an empire, Humerland's monarch is only the emperor of Alituria, not any other part of the empire, in the same way as the British sovereign only was emperor or empress of India. This is why the British Empire technically ended in 1947, not 1997.
 * The previous monarch died in his 90s, and resembles a male Queen Victoria in more ways than one
 * Humerland has an empire
 * Humerland's former uniforms were formerly red with white or black pants.
 * Their policy towards Aliturians is quite racist (e.g. they cannot vote)
 * Their national anthems (of three) include "Great Nephrops Save the King" and "Rule Humeria"
 * When the PRA tried to invade Borogravia, they sang an anthem which sounded almost exactly like the Jingo one from the Crimean wars, albeit with the place names replaced.
 * The King's Aliturian Rifles
 * Worship practices resemble Anglicanism
 * They are patriotically imperialist
 * It is heavily implied that they view Humers as superior to other races
 * Some of their ships are based on Royal Navy vessels (although more are based on American ones, e.g. the Achilles class)
 * They actually invest in their colonies, as did Britain, unlike France
 * The whole "white man's burden" thing.
 * Everything else
 * The prioritisation of the navy over the army and air force.
 * The two-power standard
 * Gatlings, war elephants, and native soldiers
 * It colonises Alituria, Australis, Basza and others, similar in many ways to the British colonial locations of India, Australia, and Gibraltar, and likely for similar reasons.
 * Oddly enough, the uniforms are French. They are based off the ones in the anime adaption of Howl's Moving Castle, with light blue trench coat and red trousers. However, various colonial uniforms including the King's Aliturian Rifles and the Australisian Light Horse, are based on ones from British colonies. The weapons are British, including the rifles being based off the Mk. 1 Enfield, to which is added a Sword Bayonet. The Faulkner machine-gun is obviously a rebranded Vickers.

Criticism
Humerland has been accused of "abuse of admin rights" due to a war while it was inactive being decanonised. And the blame was fair enough too, in some ways