Praenuntium



=Praenuntian History=

Settling of Praenuntium:
Praenuntium is a Constitutional Socialist Democracy founded by ---Spy1--- in October of 2021, on the southernmost portion of Ex Arca. Originally founded in January of 1890, Praenuntium was a continuation of the much older Natives of Ex. Arca that existed on the southern half of Ex. Arca. The modern Empire was founded when colonial expeditions from both the Solis Federation and Inutilia discovered the southern half of the subcontinent, which had been in a state of isolation for centuries. While Inutilian settlers were not the first to come across the native peoples, they were the only ones to peacefully do so. Adopting a rapid modernization policy, the native tribes rapidly developed with the technologies brought by the settles and became somewhat advanced thanks to foreign gifts from nations like Fictia and Haluria. The vast majority of the people of Praenuntium are Inutilian settlers, natives of Ex Arca, and Amurrhinian refugees... Of these peoples, Inutilian immigrants comprise 30% of Praenuntium's population, being the largest people group.

Rapid Development:
After participating in many diplomatic transactions with Fictia, Solis, and Okhostia, Praenuntium began to rapidly strengthen in both population and military strength. These transactions include the purchasing of 8 destroyers and 3 armored cruisers, one of which survives to this day in a Praenuntian museum. As of January, 1899 (December, 2021 irl), Spy1 contacted the joint owners of Inutillia - Ptraci and Teppic - about taking ownership of their country. The reason for this was because they were very inactive on the RP, and the new user that was supposed to inherit their land also didn't want it as they had changed their minds about joining. Once this merge occurred, Praenuntium's population was more than doubled from 6m to 14m, and they gained 1.5m soldier to add to their army. At this time Praenuntium also came across a 10% ownership of the Universal Market, which later proved to be quite the turning point in the nations history.

The Scourge:
Praenuntium was on a fast track to become a local power, and then the Scourge came around. Because of the fact that Praenuntium was on the same continent that the scourge originated from, they quickly adopted measures to prevent the spread of the scourge to their population. These measures included the complete shutting down of international trade, and multiple lines of fortification along the northern border. (they ended up being reused during WW1) The new province of Inutilia was almost completely overrun, but Praenuntian authorities had already evacuated the population to the port cities and were holding steady there. Because of the country's strong leadership and quick reaction to the scourge, they were able to significantly catch up to many world powers at the time, as they lost a lot of influence during the scourge epidemic, establishing their position in the world order.

Events Leading to WWI:
Praenuntium's expansion made it a world power with well developed territories on two continents. And because of their newfound influence, they were able to sway the outcome of many global events including the numerous rebellions that were being funded everywhere across the known world by a new world power, COSS. Praenuntium's interactions with the COSS encompass a wide spectrum, and include the suppression of rebellions that they have funded, and also offering support to them in certain areas. One instance of this is where Praenuntium completely put down the Okhostian Rebellion. The country sent 100k soldiers to the capitol, and sent cruisers to occupy the canal in the capitol. Because of this extra support, the local Okhostian authorities were able to put down the rebellion with minimal loss of life.

Events of WWI:
The catalyst for WWI was when the Valan Colony (under Solis Federation) attacked one of COSS' northern colonies, and their forces were completely routed by the defensive submarine fleet. After this COSS was able to put the Solisian government into upheaval, despite efforts from Praenuntium to escort their leadership out of the warzone. After these events the sides were formed, and the Praenuntian leader at the time saw an opportunity. Solis only left 3 fleets to defend its capitol, and there were only 2m defensive forces. This was a major error on their part, as they forgot about the fairly quiet nation to their south who were steadily growing in power. Praenuntium sent their fleet of 1k airships to the Solisian capitol, and the Ex. Arcan campaign began...

- Ex. Arcan Campaign of WWI:

 * 1) The campaign began by Praenuntium sending troops to their border, occupying the forts that were built there to withstand the scourge.
 * 2) Once the troops were ready and the airships were fueled, Praenuntium declared war and launched 400 Airship Bombers, 400 Airship Destroyers and 200 Carriers to threaten Solisian Cities.
 * 3) Soon after, Solis launched two of their naval fleets to bombard the Praenuntian Capitol.
 * 4) Praenuntium then stalled Solis by talking about both calling off assaults, while reinforcements came from their ports, Universia, Okhostia, and Eleutheria.
 * 5) Solis then retreated once they saw the massive fleet assembled by Praenuntium, and surrendered the subcontinent of Ex. Arca. (but not before sabotaging all of its industry, and destroying food supplies)
 * 6) Praenuntium captured 1.2m Solisian soldiers, and thus secured the first victory for the Socii countries.

After the battle of Solis, Praenuntium was given operational control of the combined fleets, and most of the major naval engagements for the rest of the war involved the Praenuntian Admiralty.

- Battle of Argus Island:

 * 1) The combined fleets then moved to Argus Island (a nearby Solisian military base) under Praenuntian control and ordered the troops there to surrender (Solis was outnumbered 36:1).
 * 2) The Solisian troops did, but once the Praenuntian fleet entered firing range they opened fire with every gun they had.
 * 3) This sank two Praenuntian cruisers. (the only Praenuntian naval loss during the entire war) As soon as the Praenuntian Admiral saw the fire he ordered his ships to bombard anything on the island that they saw moving. This prevented the loss of too many more Praenuntian lives, but also resulted in the loss of the lives of 17 civilians...

After the events of the two months Praenuntium decided to spend a large amount of money to completely fortify Inutilia. These fortifications include forts along all borders except the Northern one, and trenches along the PRA, RCM, and Valanian borders.

There is also an extensive defensive system hidden in Inutilia, but that system has not been revealed at the time of this wiki update.

- Battle of Inutilia:

 * 1) After numerous attempts of baiting the PRA into the deathtrap that was Inutilia at the time, '|PRA finally attempts an invasion
 * 2) The PRA marches 2 Million Riflemen, 805 Howitzers and 400 Mortars to attack Praenuntian Inutilia.
 * 3) This area had been reinforced and fortified by forces from multiple Socii countries, not to mention the military defenses on the interior of the territory.
 * 4) PRA reached the frontlines, heard of the fortifications on the other side, and immediately turned around back towards their capitol. (so that they stay out of Praenuntian Airship range)

- Okhostian Invasion:

 * 1) Okhostia planed to send a large invasion force to take RCM and the Valanian Colony, but lack the military infrastructure to do it.
 * 2) Praenuntium sent their military fleet, the coalition navy, and 5m soldiers to aid Okhostia. (2m were from Eleutheria, but were under the coalition fleets operational command)
 * 3) They manage to secure a small area on the mountains, and then flanked RCM troops via west coast.

The Okhostian Invasion all but ended WWI, and New Tuoleese was the only country that decided to hold our for longer. (COSS went into hiding at this time, and are still fairly influential as a company)

Results of WWI:
As a result of WWI, Praenuntium received production cities in Solis. The government at the time was not happy about not receiving anything, but couldn't do anything against the larger, older nations. Later the Praenuntian legislature convinced the Universia to give them 1/10th of one captured territory, and this made up for some hurt feelings.

Praenuntian Union
Will be added later, for now --> Praenuntian Union

Incendiary Rounds:

 * Lightly distributed phase of development


 * Used primarily by Praenuntian aircraft and are extremely effective against Airships, which are commonly used by most airforces (notably not including Praenuntium for this very reason).

Creation:


 * Require special ordinance facility with 2x upkeep of normal facility.

Upkeep (per one incendiary maxim gun) / Year:


 * 1 ton lead
 * 1 ton phosphorus
 * 1 ton gunpowder
 * 1.2 tons oil

Upkeep (per one incendiary Lewis gun) / Year:


 * 0.8 tons lead
 * 0.8 tons phosphorus
 * 0.8 ton gunpowder
 * 0.2 tons oil

Upkeep (per one incendiary Pom Pom) / Year:


 * 6 tons lead
 * 6 tons phosphorus
 * 6 tons gunpowder
 * 0.5 tons oil

Luger Pistol:

 * Prototype phase of development

Nagant Pistol:

 * Concepts phase of development

=Praenuntian Doctrine:=

Praenuntian Special Forces Doctrine:
Praenuntian special forces (as of 1923 is all Praenuntian regulars) consists of 10 types of brigades.


 * 1) Unconventional Warfare (everything from rainforsts, to the arctic, to Touléesian deserts):
 * 2) 600k (6/60) men trained in this way. (1926)
 * 3) Frontline combatants in difficult environments.
 * 4) Insurgent Aid (what it says):
 * 5) 400k (4/60) men trained in this way. (1926)
 * 6) Typically operate in deep cover
 * 7) Anti-Insurgency (the opposite of above):
 * 8) 100k (1/60) men trained in this way. (1926)
 * 9) Work with local governments to aid during disasters and even during war
 * 10) Foreign Aid (#2 + humanitarian):
 * 11) 50k (0.5/60) men trained in this way. (1926)
 * 12) Work with foreign governments to help during international crises
 * 13) Special Reconnaissance (REALLY special scouts):
 * 14) 200k (2/60) men trained in this way. (1926)
 * 15) Work deep within enemy lines to scope out targets for air raids, amphibious assaults, etc...
 * 16) Information Operations (pretty obvious):
 * 17) 100k (1/60) men trained in this way. (1926)
 * 18) Work within deep cover of foreign governments and militaries to gain information on activities. Also can operate closer to home, and are extensively trained as paratroopers.
 * 19) Border Troops:
 * 20) 2m (17/60) men trained in this way. (1926)
 * 21) Trained to detect any illegal activities or items entering or exiting Praenuntium.
 * 22) Also protect from foreign invasion (first line of defense).
 * 23) Special (paratroopers, airship hijackers, amphibious experts):
 * 24) 150k (1.5/60) men trained in this way. (1926)
 * 25) Have extensive knowledge of amphibious maneuvers and combat in the air!
 * 26) Counterproliferation (no nukes for you!):
 * 27) 200k (2/60) men trained in this way. (1926)
 * 28) Also have extensive on how to eliminate enemy airfields, gun emplacements, etc...
 * 29) Also are trained in combatting the scourge.
 * 30) Special Operations (most highly trained; SDC divisions)
 * 31) 2.5m (20/60) men trained in this way. (1926)

Praenuntian Technician Doctrine:
This is where the majority of Praenuntium's power projection comes from. Our technology. We have the most well trained military in the world, but that means nothing if we don't have the infrastructure to back it up.

Landship (Senae Class):
4 Lewis Guns and 2 Pom-Poms.

Artillery Post
10 Super-Dread style gun turrets

Anti-Aircraft Post
30 Pom-Poms, ___ Maxims

Mustering Grounds
15 Pom-Poms, ___ Maxims, Barracks, storage

Solónian Doctrine:
There are two basic doctrines for warship use; either, a country will prioritize large ships such as dreadnoughts and gunboats / CDV's, or smaller lighter ships such as battlecruisers, carrier fleets, and torpedo boats.

There are advantages to each; a navy composed of large ships is more impressive, so such a fleet is better for diplomacy, whereas smaller ships are cheaper, and the loss of a single vessel is not so bad. Smaller ships are also typically faster, which allows more rapid deployment. As such, they are better for commerce raiding and surprise attacks. This doctrine is similar to Jeune École.

Solónian doctrine is a mix of both, as Praenuntian fleets are typically grouped into three types. The first type is a battle fleet, which consists of a decent amount of large warships and their escorts. The second is a patrol fleet, which are far more common, and consist of battlecruisers and destroyers defending a carrier strike force. The third fleet type is a commerce assault fleet, which consists of a large amount of submarines centered around a few seaplane tenders and escorts (carrying supplies for subs). This allows the fleet to easily locate enemy fleets through the use of aircraft, and then to dispatch a force of submarines to sink important targets while torpedo bombers confuse enemy lookouts watching for the origin of submarine torpedoes.

Aircraft Carriers (Praemonstrator)
Praenuntian designs forsake the blimp capacity, and instead use this space to carry 5 additional planes. Standard Praenuntian design carries a total of 15 planes. 6 fighters, 6 torpedo bombers, and 3 bombers.

Seaplane Tender (Praeceptor)
Converted from armored & protected cruisers, these can carry seaplanes, launch them from catapults, and retrieve them. Standard Praenuntian design carries 10 seaplanes onboard. 3 fighters, 4 torpedo bombers, and 2 bombers.

Super-Dreadnoughts (Praemortem)
The largest and deadliest ship type within Praenuntium, though they are extremely under used. Fairly standard uses within the Union, though it has been equipped with an additional large gun instead of some of the medium guns typically mounted.

Battlecruisers (Praeses)
These ships make up the majority of the Praenuntian navy and are the main way of combatting escorts, carriers, and large ships. Battlecruisers are the absolute core of the Solónian doctrine, and are only second to aircraft carriers. Not truly necessary, but still useful for bombardment and can be converted into carriers at any time.

Gunboats (Impetum Class)
Impetum Class gunboats are CDV's but on the other side, and they are best used for coastal bombardment. They are not well equipped for anti-ship warfare, as their large weapons move extremely slowly. They are extremely effective against larger ships like Dreadnoughts, Pre-Dreadnoughts, and Super-Dreadnoughts, but have trouble hitting anything smaller than that.

Coast-Defence Vessels (Praesidium Class)
(Abbrev. CDV)

Praesidium Class Coastal Defense Vessels, are slower than Superdreadnoughts, and are one of the centerpoints of Solónian Defensive Doctrine. They are fairly expensive as they field weapons and armor similar to a Super-dreadnought, but they are extremely slow and are only equipped with large anti-ship weapons. They host a small amount of AA and flak, but it is only for point defense and not for defense of a coast.

Armored Cruisers (Venator Class)
Praenuntian armored cruisers are faster than standard cruisers, as they have to stand up to Solónian Naval Doctrine. Union cruisers of this class host one less main battery, but carry far more point defense and AA guns onboard. They are not obsolete, as most cruisers in the Praenuntian Navy have been converted to AA cruisers. The role of the cruiser varies according to operation, but purposes often including air defense, commerce raiding, and shore bombardment.

Destroyers (Perditor Class)
Destroyers are large fast torpedo boats, used against torpedo boats, submarines, and other small craft including destroyers. The Praeses class is fairly standard, but is slower than typical destroyers and holds more depth charges. (the speed is equal to a battlecruiser)

Submarines (Praelia and Duellator)
Praenuntian Submarines are designed in two ways; one is as a long-range escort to fleets (Duellator), and the other is as individual hunters (Praelia). Duellator class destroyers typically form a ring around a combat group, and the radius of the ring is equal to the weapon range of Super-Dreadnoughts. This is so that using the strafing techniques detailed by Solónian Doctrine, you can easily defeat a larger force using a quick fleet. Praelia class often hunt in groups of 5, with a total task force size of 50. (10 squadrons) Typically they will patrol major shipping lanes, but during war are often used to assault enemy battle fleets.

Praenuntian Ship vs Ship Stats
'''NOTE: These are very rough and do not take into account tactics. It is assumed that the ship will be used the way listed in the Praenuntian Doctrine.'''

In the case of N/A, the ship is unable to penetrate the defender's armor or otherwise incapable of attacking.

It is always assumed that the ship on the x-axis fires first and acts offensively, the other defensively.

Each number represents the amount of y that one x can destroy.

Please do not edit this table * Armed with 4 maxims, 2 Pom-Poms, 1 Light Cannon, and Depth Charges

** Assumes a full air wing

*** Assumes that the goal is neutralization of artillery; not complete destruction

xxx - Means that it can destroy as many as it has ammo and fuel If Spy1 gets enough comments, then he will consider making a battle engine. (with custom formations, modular ships, etc)

Praenuntian Airforce Doctrine:
Airships and Aeroplanes are utilized by the military, navy, and reserve forces. The most common uses are roles such as bombing, reconnaissance, stealthy deployment, and the interception of enemy aircraft.

Blimps / Scout Airships:
Blimps / Scout Airships are used for naval patrol and long range scouting. One of the main uses that they have is as a long term scout airship on aircraft carriers, as they have far longer range than aircraft - especially when they are equipped with extra fuel instead of weapons. Those of Praenuntian design still have defensive lewis guns, but are only effective at defending themselves against aeroplanes. Standard procedure is to flee back to the fleet whenever anything larger than a few airplanes appears.

Armaments:

Cost:

Upkeep:

Gunship Airships:
Gunship Airships are used primarily for the bombing of smaller targets and the assault of naval forces. Ideally Heavy Bombers would be used, but you need faster and lighter aircraft in order to effectively hit moving targets, and also to not get completely blown out of the air by aeroplanes. Praenuntian gunships are typically armed with a large number of howitzers and bombs, plus a small number of lewis guns.

Armaments:

Cost:

Upkeep:

Heavy Bomber Airships:
Heavy Bomber Airships are used for indiscriminate bombing of defensive lines and other secure fortifications. Typical designs are outfitted with defensive lewis guns, but the main armament are bombs, with a small amount of howitzers. Heavy Bombers are operated primarily by military, but when required they can be used for cargo / troop transport or even outfitted for Cruiser Airship Duties. Standard doctrine is to operate at the height barrier for airships, so they cannot be shot down by land-based defenses.

Armaments:

Cost:

Upkeep:

Cruiser Airships:
Cruiser Airships (also called Airship Destroyers). Airships designed to knock other airships out of the sky. Armed with six machine-guns, which can fire incendiary bullets, plus a forward-facing limited-traverse 3-pounder gun. Lewis guns are to be fired in a broadside, while the 3-pounder is to be fired immediately before ramming.

Armaments:

Cost:

Upkeep:

Praenuntian Reserve Doctrine:
"Whoever commands the sea, commands the trade; whosoever commands the trade of the world commands the riches of the world, and consequently the world itself."

— Sir Walter Raleigh