Rules

The rules of CCRP II as declared by King and Tyrant Fish Exist.

To make your country, first place claims on a section of the map. Don't take too much; leave some for others. You could also join an existing country.
 * Setting up

Make a project about it! Your project must include your country's: - Capital City - Government Type - Population - GDP - CURRENT! Wealth in all resources - Chief Exports - Production per year - Province List - Military power (be specific about types of each) - Flag - Map This can be in the project or notes. Of course, population is decided by FishExist, and you need to pay for military. Update your project! As you update it, you need to update: - How much money you have - How many resources you have These will change as you trade You could also write the history of your country Interact with other players and their countries. For example, if Khampavhan launches a naval blockade on Kharavan, then you could threaten to declare war on them. You can trade with other players. Give them resources in exchange for other ones. Make sure you update your statistics after trading. Basically, you say things, and respond to things other people say. Build up your infrastructure and military To increase productivity, you need to buy things. For example, if you want to make farms, you need to buy tractors from somebody who makes them. If you want to make tractors, build tractor factories. Building those tractors will cost you steel and oil, so make sure you buy or make some. Also you will need to pay to do things like building, etc. You must use the costs in the Tech or Building projects. What resources you choose to produce will depend on the land you control. Certain areas will be better suited than others for resource types. For example, minerals will be easier to find, and more abundant, in mountains, whereas agriculture will be more productive in plains or hills than mountains. You will start with 7 Trillion nocks and no resources, and increase or decrease as you sell to or buy products from other nations. You can levy taxes of up to 10% yearly, but this will affect morale. You start with a set population, and may increase it by up to 5% per year, depending. (One year = 5 days IRL) To defend yourself against hostile neighbours, build yourself a navy, army, and air force. This will also cost resources. For example, building a dreadnought will cost you steel. An airship will cost lots of hydrogen, a rare material. As well as purchasing materials, you will also have to pay something to construct something, or to train soldiers. Again, use the Tech project. Buildings are a major part, and are needed for the RP. See project for details. Sometimes, you will need to fight to defend yourself (or invade somebody to get more land and resources). Sort out the outcomes between yourselves (but be realistic. Your 500 samurai cannot defeat a field army of tanks. Just be fair, or you may be removed). Occasionally, new land may be added, or randomly discovered by somebody. When this happens, you, and anybody else, may colonise it, although they will need to send ships there to find it. Don't take too much, so that new players can have some. New technologies can be researched once posted in the tech project. When you see a new technology on the tech project (besides the original ones) you may research this. It should say the research cost in nocks. To research, you must pay that amount, build a working prototype, and post in the RP. Others will have to do the same, although research costs will usually be lower; or, you can sell research for an agreed price. Sometimes, a natural disaster will occur. This will be decided at random by the studio owner, and will destroy things. They will cost money to rebuild, should you choose to do so. If an admin thinks a move is unfair or otherwise unethical, or unrealistic, they can decanonise it. This will very rarely be done, but may sometimes be necessary. For example, if your armed tinny defeats the entire navy, we will decanonise that. Only an admin can decanonise, but people can appeal to have them do so. Be aware, something being decanonized is not you being punished, it is just the admins keeping things fair. We have a "be nice" policy, so please don't: - Gang up on people; - Insult others; or - power-play. If somebody is inactive for over 2 weeks without explanation, or doesn't seem likely to return, their assets will be given to new players. Invading inactive people if it seems likely they will return is not encouraged; if you can, alert them first. ALSO don't attack people the second they come back active, and don't attack new players until they have an army.
 * Next, get some facts about your country.
 * Population
 * Playing
 * Tech
 * Resources
 * Money
 * Population
 * Tech
 * War
 * Exploration
 * Research
 * Disasters
 * Decanonization
 * Niceness
 * Inactivity rules