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!!!! IMPORTANT CONFESSION TIME !!!!

@CatMan2197 on Scratch IS me, no matter what vague answer I give you. I just don't want the ST to see through my identity and ban me again/IP ban me. -Fictia

Article of the day
''The Avaconia Civil War was a war between the Ándists and the Avaconia Fascist Movement. It started in 1918, after the Vósan Genocide...'' Read more

Breaking News
Avaconia has elected a new president: Luis Asenvon.

Neo Valan has resurged and the Valan People's Federation have joined them in declaring the Valan king illegitimate and that they are the true Valan government, starting the Valan Civil War.

Inspired by the recent fictional "State of the Union Address" in one of G.H. Wells books on the "United States" PRA politicians will now only communicate in the Supreme People's Council via clapping in Morse code. The way this will work is that members of the council, when opening and dismissing the council as well as when introducing new laws, shall clap softly and quickly to represent a Morse code dot and shall clap loudly and longer to represent a Morse code dash.

The Avaconia Civil War ends, with a victory from the Ándists and the Avaconian government. The AFM has been destroyed and it's leader, Adóv Erita, has been tortured and executed. The country celebrates!

The State of Fictia has banned Touleese-made pastries, specifically because of the strange baguettes that the state produces. The reasons for this are undisclosed at this time.

A notice has been posted on the Port Kalonipgrad regional government office called "Operation RiverFlow". The notice reads (below the Suprematic Treaty) as this:

The Suprematic Treaty has passed, this the treaty made to end the War of Supremacy below are the terms.

Suprematic Treaty

 * 1) The Great Universal Empire annexes the Praenutian Union's Imu Mundi, fully owning and receiving it.
 * 2) All hostilities will be ended on both sides, and neither side will attack the other for 5 Years time.
 * 3) Both sides will have a max of twenty dreadnoughts, super or standard. Both sides will have a max of 500 submarines, 1000 Destroyers, and 200 Gun or torpedo boats.
 * 4) The Teppican Bight will be declared international waters, the only ownership of it will be within 50 miles of either side's coastline.
 * 5) Neither side may field more than 15 percent of their population as soldiers. All military restraints last until 1925.
 * 6) The Praenutian Union will pay 1 million tons of steel to the Market Rails Program, for grievances commited in conspiracy.
 * 7) A substantial reserve of resources will be put in the custody of a third party, if either side violates this treaty the opposing party receives the resources.
 * 8) Neither side may economically or military support a third party attempting to harm the other side.
 * 9) Praenutium makes peace with the PRA.
 * 10)  When Inutilia is unified, if GUE helped in this goal, GUE will receive all Praenuntian military assets rifles but 5m rifles, and all Praenuntian navy excluding carriers and a few escorts. All military restraints will be repealed, and Praenuntium will attempt to sign a defense treaty with the GUE. The reduction of the airforce will also occur at the time, but the specifications will be released then. the airforce will still exist, as it is extremely useful for many purposes such as transportation and humanitarian aid.
 * 11) In the case of emergencies before 1925, the sides may vote to suspend these military restraints until the end of the crises.

Operation RiverFlow
Only the Amurrhinian people deserve liberty.

Only the Amurrhinian people deserve democracy.

Only the Amurrhinian people deserve power.

Only the Amurrhinian people deserve  t h e  w o r l d.

Only the Amurrhinian people deserve their river to flow, the river of others shall run red.

My father told me this a week before he was assassinated.

The vial has been worked on, the vial is ready, the vial shall release the river.

He also once told me an old Amurrhinian folk song. "Powder kegs they call us, powder kegs we shall throw at them. For we may lose the battle, we may even lose the war, but if they know anything of our people,

we always come back for more."

They didn't notice my return, too busy with the Valan failure.

It is an opportune moment.

The leaders are too weak to make great moves because they backed out of Valan, and the monarch cannot stop me for she is only 6.

The river shall flow, just as he intended.

A civil war or two cannot stop me.

You cannot stop me.

You cannot stop my return.

You cannot stop the Amurrhine.

The people are weak, too cushy with their bureaucracy and farming on land they do not own with machines they barely even know how to use.

Let

the

river

flow

r e d.

Main page
Welcome to CCRPII, a country roleplay like no other on Scratch. In this RP, you can establish your own nation, or take over and colonize. Join an existing nation or create your own. Create a peaceful utopia or bring upon a chaotic dystopia, or anything in between. Form alliances, fight wars, conquer nations, trade, and build empires.

The Wiki currently has articles. The page count (and other stats) can be found here. A list of pages that need expanding can be found here. A list of wanted pages can be found here.

History of CCRP
The Country Clash Roleplay (The first iteration known originally as Munbiden) has had two official iterations:

Country Clash RP I:
Main Article: CCRP I

The first iteration began on March 1st 2021 and ran until July 16th 2021. The main admin was AlbenFlushh. Nations in the original were: The Axael Republic, Apaxia, Azalik, Vanuen, Alituria, Raskinia, Westlar, Altakistan, Lunexia, Winstonia, Neo Perowald, Succulentia, Silecia, Ostrii, Trine Empire, Chetvilla, Zelv, Inutillia, Zelv, Borogravia, Cinnamonia, Humerland, Republica des Canciones Molestas, and New Carthage. This iteration had very loose rules compared to later versions of the RP, which is partially because it began as an anarchy studio that transitioned to a country RP, and so had few technological restraints.

Country Clash RP II:
Main Article: CCRP II

The second iteration began on October 16th 2021 and is currently still running. Administrators include FishExist (Grand King and Tyrant) -Hannibal-Barca- (Chief Cartographer) Inigo_Montoya_472 (First officer of Technology) and Roitwell (Grand Vizier aka Second-in-Command). This iteration has featured real-world technology that was in use from 1890 onwards, and also had more codified rules, technology, and resources than the previous iteration.

Country Clash RP III (Unofficial):
Main Article: CCRP III

An unofficial new version of CCRP was proposed and created by Pixelation-Creations on December 10th, 2021, even though CCRP II was still ongoing. Pixelation wanted both versions of the RP to be running at the same time, and expressed hope that CCRP III would become popular as an alternative. Although about 10 countries were created, the iteration's members were all very inactive and the RP never even truly began. Although unofficial, it is acknowledged by the numbering system skipping III.

Country Clash RP IV
Main Article: CCRP IV

A official 4th iteration is planned to begin in the fall (northern hemisphere) of 2022, either after or concurrently with CCRP II. This new version is largely under development by @roitwell, @---Spy1--- and @Fictia, however. Official details on it will be released in Scratch around May or June.

CCRP II Countries:
There are currently 34 nations in CCRPII. The nations are split into four "waves" for the sake of organization.

The Wave 1 nations (states that in some form existed at the very beginning of the RP) are:
 * Alituria
 * Gerfian Empire
 * Republica des Canciones Molestas
 * Okhostia
 * Inutilia
 * Borogravia
 * Humerland
 * Eleutheria
 * Haluria
 * Omari Robusuta
 * New Carthage
 * Solis Federation
 * Valan

The Wave 1.5 nations (states that joined shortly after the RP started) are:


 * The People's Republic of the Amurrhine
 * Deltasraki
 * Valanian Kingdom

The Wave 2 nations (states that joined once new land began to be revealed) are: The Wave 3 nations (states that joined when Occidentalis Major was revealed) are:
 * Praenuntium
 * Fictia
 * Universia
 * Friesland
 * New Canciona
 * Langoustino
 * Tanĕsti (and succeeding Avaconia, Tâvuqukla, and Greater Kyzǝpăk)
 * Scevia
 * Hawboline
 * New Touleese
 * Kel Romana

The Wave 4 Nations (states that joined after Occidentalis Major was originally fully settled) are:
 * Hyrule
 * Empyrea
 * Nilo-Gordas
 * Great Universal Empire (a merge of Wave 1 and 2 Nations)
 * Sealandia
 * NSCR
 * Cerprus

Testing
If you need to test anything (such as templates, infoboxes, styles), test it at: Alamogordo.

Administrative Pages
Because of the current possibility that the RP may have to make a shift to the wiki, backups of the admin projects are currently being made.


 * Rules
 * Official Map
 * Tech Tree
 * FAQs

= Links = tolerate this please will disappear by 2/23/22 at 1-2EST
 * Official CCRPII Studio
 * Wiki Stats
 * Wanted Pages
 * Forums
 * Forums

One week later... (but seriously, why is this here Pixelation?)

Can somebody PLEASE get rid of this?