Talk:CCRP IV

Discussion for resource finalization.

Resources
You can see the rough list in the actual page, please propose a new list here.

- Spy1 Titanium, Scandium, Terbium, Platinum, Lithium These are the resources that I would really like to add; are there any others? - Fictia I'm fine with those, I'd personally like to add more of the renewable energy sources on that list and charcoal (so wood won't be useless next iteration). Charcoal is already added. Anything under the "Flushing out resources" category is garunteed to exist. - Spy1

Also, I'm thinking we should add a form of Fascism under a different name (for Scratch Team purposes, of course). What name should we use for it? - Fictia

I would suggest some google translate form of "servitude". (I like latin, but that is what I always use) - Spy1

Maybe national syndicalism? That was its original name. AnimatorsParadise (talk) 18:31, 7 March 2022 (UTC)

If you want something slightly more different, here are some: Nationalism-Syndicalism, Syndicalism-Nationalism, Syndicalism-Nationalist, Nationalist Syndicalism, etc. AnimatorsParadise (talk) 18:34, 7 March 2022 (UTC) Not a bad idea, I'll use one of those for now. --Long Live the GUE! (talk) 18:36, 7 March 2022 (UTC)

Upkeep
We just can't have upkeep... PU is the only one paying for it in CCRPII, and that is because Spy1 is managing it for them.

I propose that each technology has a "cost of maintenance", and that cost would be a certain value in nocks. You would have to pay it each year or the technology would fall into disrepair (you can fix it for half of its original cost), and 3 years after that if you don't pay then it is destroyed.

You also have to have a source of each resource that would have been needed (or rights to it) in order to maintain them (think of it as a government buying from a private economy)

This would make the RP easier for new players, and would mean that those that follow the rules aren't at a disadvantage.