Great Universal Empire

GUE Flag.png, Fictia, Haluria, New Carthage, Valan and Eleutheria. It is widely considered to be the largest single nation in the terms of land mass, population, and military force. Although some may consider it a glorified alliance due to its lax constitution.
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General
It began in 1913 with the States of Praenutium, Hyrule, Universia and Fictia. With the founding of the Preaenutian Union in 1914 these states soon left. The Union was originally intended to be the Union of the nations in the Clypeum Alliance, but soon transformed into a whole new supernation.

Flag
The flag was designed by @Fictia and @Roitwell to include the main three member's colors, Eleutheria, Fictia, and Universia. Originally the flag had Praenutium with the center bar, but when they left it was changed to Eleutheria.

War of Supremacy
In late 1915 the Great Universal Empire declared war on the Praenutian Union because of widespread distrust of the Union. This came after meticulous planning and spying. The Great Universal Empire moved forces to block the Praenutian Fleets and invaded Kel Romana and worked with the People's Republic of the Amurrhine to invade Inutilia. Fortunately, these invasions were short lived and neither side had any casualties as peace discussions were brought up, they are ongoing.

Military Might
(May not always be accurate.)
 * 90 Super Dreadnoughts,
 * 39 Dreadnoughts,
 * 6 Armoured Cruisers,
 * 24 Protected Cruisers,
 * 24 Battle Cruisers,
 * 33 Torpedo Boats,
 * 1144 Destroyers,
 * 2,744 Submarines,
 * 30 Coast Defense Vessels,
 * 65 Gunboats,
 * 80 Steamers,
 * 60 Sailing Ships, and
 * 20 Frigates.
 * 5 Seaplane Tenders (Under construction)
 * 5,000 Aeroplanes
 * 25 Million Riflemen

Government:
The Great Universal Empire is, albeit what its name suggests, a senatorial republic, with representatives elected from all member states composing the GUE Senate. The number of seats each state has in the Senate is based on their power, including population, military strength, economical control, and global significance. The Senate will meet at a planned Federal capital in Imo Mundi, a neutral, federal-administered location outside of all GUE states' control. In the meantime, senators currently meet in the State of Universia

Here are the current count of Senatorial seats for each GUE State:

-Universia: 5 Seats

-Fictia: 5 Seats

-Eleutheria: 5 Seats

-Haluria: 4 Seats

-Valan: 1.5 seats (tiebreaker?)

-New Carthage: 1 Seat

Preamble
This constitution does establish the Universal Empire a nation of three states. Established in unity towards each other and in the common interest to preserve and expand the power of the individual states. The states shall be established as one nation with the rights as states and the merged entity of a single nation. Article 1

These states shall act in common interest, with all intensions to help one another and work as a combined whole. An established senate made of these states shall be established to rule on decisions and work to preserve the order and security of the nation and its states.

Article 2
The states shall be allowed to hold private military so long as they continue to work in the interest of the other states, not fighting militarily amongst each other. The Senate of the nation shall hold the power to call up fighting soldiers from the nations and use resources in the national treasury and resource reserve to build and maintain a navy. This national military will be under the command of generals appointed by the Senate.

Article 3

The Senate will hold the power to raise fair taxes on the states both on nocks and on resources to be used in the interest of the combined nation. A resource reserve will be held for the purposes of the nation constantly maintained in case of need.

Article 4

The powers of the senate here are listed. The senate may choose generals to preside over the national army. The senate may raise fair taxes on the nocks and resources of the states. The senate may establish a national currency. The Senate may choose for the nation to go to war or join an alliance. The Senate can let new nations in or out. The Senate can amend the Constitution. As listed in the Constitution the Senate may punish States for breaking of the Constitution. The Senate may rename the nation.

Article 5

The rights of the individual states unless so punished by the senate here are listed. The states may raise a state guard of soldiers and ships with their own resources. States may vote in the Senate. States may trade as they please so long as their trade partner is not against the interests of the combined nation. States may have any form of state government they so desire. States may tax as they like as long as they can pay the national Tax. States may start businesses as they so like.

*Article 6
Here are listed the offenses against the common interest, punishable as seen fit by the Senate in order to preserve the nation and the stability of the other states. States cannot trade with those who threaten the nation. States cannot attack other states or the combined nation unless they have so officially left the nation. States must pay taxes or face punishment. States that do not defend the others and do not join to help the war are seen as breaking the Constitution and so must be punished. States may not threaten other states or seize land from other states. States may not leak national information.

Article 7
States must keep open borders, share all tech research allow the stationing of national soldiers or other state soldiers in their land, and use the national currency. They must allow open commerce of national and state goods through their land. States may buy land off of each other.

*Article 8
In times of economic difficulty or need of loan the national resource reserve built off taxes and earned trade may be used by vote of the senate to support individual states. To be used to pay debts, and fulfil needs.

Article 9
The Senate may use the national resources to build fortifications, roads, trains and other infrastructure to be used for the states in common interest.

Article 10
All nations that join are granted votes based roughly on their power. Fictia, Praenutium and Universia each have 5 votes. You may lose and gain votes as your power rises and falls.

Article 11
States that join may colonize and gain territories of their own. To do with as they please. The Senate may take lands in war and create new states or federal provinces as they see fit. Federal Provinces are under the complete command of the Senate.

Article 12
For protection in case of such a time where the tyranny of the majority comes to threaten the welfare of the minority, all law abiding states must be treated equally. No law shall be made to specifically harm any individual state.

and the dual new articles created to standardize Governances and Voting.

Article 13
You get one vote per ten million people, plus resources iron, oil or copper production allow 1 vote per 100,000 tons per year. =====Article 14===== Governances are similar to states in protections, they may be established by any State or by the fed, they are generally assigned to a player who can be overruled by the Senate. They can have no military, or senate vote and can be highly or moderately regulated by a person assigned to regulate by the Senate.

Suprematic Treaty

 * 1) The Great Universal Empire annexes the Praenutian Union's Imu Mundi, fully owning and receiving it.
 * 2) All hostilities will be ended on both sides, and neither side will attack the other for 5 Years time.
 * 3) Both sides will have a max of twenty dreadnoughts, super or standard. Both sides will have a max of 500 submarines, 1000 Destroyers, and 200 Gun or torpedo boats.
 * 4) The Teppican Bight will be declared international waters, the only ownership of it will be within 50 miles of either side's coastline.
 * 5) Neither side may field more than 15 percent of their population as soldiers. All military restraints last until 1925.
 * 6) The Praenutian Union will pay 1 million tons of steel to the Market Rails Program, for grievances commited in conspiracy.
 * 7) A substantial reserve of resources will be put in the custody of a third party, if either side violates this treaty the opposing party receives the resources.
 * 8) Neither side may economically or military support a third party attempting to harm the other side.
 * 9) Praenutium makes peace with the PRA.
 * 10) When Inutilia is unified, if GUE helped in this goal, GUE will receive all Praenuntian military assets rifles but 5m rifles, and all Praenuntian navy excluding carriers and a few escorts. All military restraints will be repealed, and Praenuntium will attempt to sign a defense treaty with the GUE. The reduction of the airforce will also occur at the time, but the specifications will be released then. the airforce will still exist, as it is extremely useful for many purposes such as transportation and humanitarian aid.
 * 11) In the case of emergencies before 1925, the sides may vote to suspend these military restraints until the end of the crises.

The Hier Plan
Scrap 4,500 Aeroplanes v 2.0 leaving 500 as historical artifacts. Scrap 1,000 Airship Destroyers. Scrap 1,000 Submarines and 50 Super Dreadnoughts. Scrap 10k Maxims This gets us 961k Steel, 39k Copper, 29k Timber, 38k Brass, 100k Hydrogen 50k Aluminum, 10k Canvas. Build 5,000 Aeroplanes v 3.0 equipped with Lewis Guns Build 20k Lewis guns (10k on planes and 10k Pom Pom Guns Cost 7k Canvas, 500 Aluminum, 10,300 wood, 7,100 Copper, 18,000 Steel, 7,000 Brass. Build 20 Power Stations, (50 Generators and engines each) Build 20 Hospitals Build 100 City Schools Build 100,000 kilometers of sealed road Build 5 Vehicle Factories Build 10 Aircraft factories Build 50,000 ICE Lorries Cost: 2,200,000 Wood, 338,000 Steel, 62,000 Iron, 14k Copper, 26k Brass, 1k Zinc, 1,400,000 Sand, 1,000,000 Granite, 200,000 Oil