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Article of the day
''Eilikhteraball is a sport played in Okhostian Molestaas. It involves a maxim gun and 3 throwers. The throwers throw an inflated rubber ball to another thrower. The 3 people manning the maxim gun have to shoot the ball while it is in the air. A variation of this sport known as Delikostia involves kicking an inflated rubber ball to hit a button that fires a maxim gun. In the location the maxim gun is shooting at, two throwers are throwing another ball to eachother. The person who just activated the maxim now has to hit the ball, however can only move left and right.''

Breaking News
HYRULE DECLARES WAR ON BOROGRAVIA, BOMBERS ARE ON THE WAY TO BOMB BOROGRAVIA (ARRIVAL AT 14:26 EST), WE SUPPLY AS MANY RIFLES AND GUNS TO HUMERLAND AS THEY NEED! VIVA LA HUMERLAND, and PRAENUNTIUM!

Hyrule announces that it will militarily enforce a ban on imports to Borogravia. General of the Armed Forces of Hyrule,Vladimir Ranoluv said in a speech to the Hyrule Armed Forces Logistics HQ (HAFL-HQ), "We are now enacting a complete ban on imports into Borogravia. We will enforce this by blockading the Teppican Bight, with air patrols in the Homaric Sea, with 1,632,700 soldiers and 10,000 SKT forces in Inutilia, and Scout Airship patrols over the PRA-Borogravian border." According to V. Ranoluv, any ships (including military vessels) that are carrying wheat/rice, other foods, iron, copper, zinc, or coal bound for Borogravia will be stopped by the blockade, if they refuse to comply with orders from vessels enforcing this, they will be sunk. Supply shipments crossing any Borogravian land border shall be radioed and told to stop and turn back. If they do not comply, they will be annihilated via bombs/machine guns. If any nation attempts to supply Borogravia more than 3 times, they will drop 3 points in the foreign scale (i.e. a close ally becomes neutral, a neutral ally becomes distrusted, a distrusted ally becomes one that we have a state of war with).

Hyrule is open to questions about this (on the wiki please).

The W.C.C. announces that one steamer will be sent will 5 tons of each of these contraband items to Borogravia, the steamer will be completely undefended, when asked to stop by your war vessels it will not. And then assuming our relations are neutral, I will be making 5 more attempt to supply them in a similar fashion. If you sink the vessel the War of Supremacy will continue. The ship will attempt to run any blockade and will not stop unless sunk. Let's see what you do about it lol.

I hate you lol. Hyrule will let these items pass but will destroy them once in Borogravian hands.

LOL, you passed the test, I wanted to see what you would do, you chose the best possible option. Let the supplies through but destroy them as soon as you got the opportunity. The W.C.C. is proud.

-Thanks lol.

Main page
Welcome to CCRPII, a country roleplay like no other on Scratch. In this RP, you can establish your own nation, or take over and colonize. Join an existing nation or create your own. Create a peaceful utopia or bring upon a chaotic dystopia, or anything in between. Form alliances, fight wars, conquer nations, trade, and build empires.

The Wiki currently has articles. The page count (and other stats) can be found here. A list of pages that need expanding can be found here. A list of wanted pages can be found here.

History of CCRP
The Country Clash Roleplay (The first iteration known originally as Munbiden) has had two official iterations:

Country Clash RP I:
Main Article: CCRP I

The first iteration began on March 1st 2021 and ran until July 16th 2021. The main admin was AlbenFlushh. Nations in the original were: The Axael Republic, Apaxia, Azalik, Vanuen, Alituria, Raskinia, Westlar, Altakistan, Lunexia, Winstonia, Neo Perowald, Succulentia, Silecia, Ostrii, Trine Empire, Chetvilla, Zelv, Inutillia, Zelv, Borogravia, Cinnamonia, Humerland, Republica des Canciones Molestas, and New Carthage. This iteration had very loose rules compared to later versions of the RP, which is partially because it began as an anarchy studio that transitioned to a country RP, and so had few technological restraints.

Country Clash RP II:
Main Article: CCRP II

The second iteration began on October 16th 2021 and is currently still running. Administrators include FishExist (Grand King and Tyrant) -Hannibal-Barca- (Chief Cartographer) Inigo_Montoya_472 (First officer of Technology) and Roitwell (Grand Vizier aka Second-in-Command). This iteration has featured real-world technology that was in use from 1890 onwards, and also had more codified rules, technology, and resources than the previous iteration.

Country Clash RP III (Unofficial):
Main Article: CCRP III

An unofficial new version of CCRP was proposed and created by Pixelation-Creations on December 10th, 2021, even though CCRP II was still ongoing. Pixelation wanted both versions of the RP to be running at the same time, and expressed hope that CCRP III would become popular as an alternative. Although about 10 countries were created, the iteration's members were all very inactive and the RP never even truly began. Although unofficial, it is acknowledged by the numbering system skipping III.

Country Clash RP IV
Main Article: CCRP IV

A official 4th iteration is planned to begin in the fall (northern hemisphere) of 2022, either after or concurrently with CCRP II. This new version is largely under development by @roitwell, @---Spy1--- and @Fictia, however. Official details on it will be released in Scratch around May or June.

CCRP II Countries:
There are currently 34 nations in CCRPII. The nations are split into four "waves" for the sake of organization.

The Wave 1 nations (states that in some form existed at the very beginning of the RP) are:
 * Alituria
 * Gerfian Empire
 * Republica des Canciones Molestas
 * Okhostia
 * Inutilia
 * Borogravia
 * Humerland
 * Eleutheria
 * Haluria
 * Omari Robusuta
 * New Carthage
 * Solis Federation
 * Valan

The Wave 1.5 nations (states that joined shortly after the RP started) are:


 * The People's Republic of the Amurrhine
 * Deltasraki
 * Valanian Kingdom

The Wave 2 nations (states that joined once new land began to be revealed) are: The Wave 3 nations (states that joined when Occidentalis Major was revealed) are:
 * Praenuntium
 * Fictia
 * Universia
 * Friesland
 * New Canciona
 * Langoustino
 * Tanĕsti (and succeeding Avaconia, Tâvuqukla, and Greater Kyzǝpăk)
 * Scevia
 * Hawboline
 * New Touleese
 * Kel Romana

The Wave 4 Nations (states that joined after Occidentalis Major was originally fully settled) are:
 * Hyrule
 * Empyrea
 * Nilo-Gordas
 * Great Universal Empire (a merge of Wave 1 and 2 Nations)
 * Sealandia
 * NSCR
 * Cerprus

Testing
If you need to test anything (such as templates, infoboxes, styles), test it at: Alamogordo.

Administrative Pages
Because of the current possibility that the RP may have to make a shift to the wiki, backups of the admin projects are currently being made.


 * Rules
 * Official Map
 * Tech Tree
 * FAQs

= Links = tolerate this please will disappear by 2/23/22 at 1-2EST
 * Official CCRPII Studio
 * Wiki Stats
 * Wanted Pages
 * Forums
 * Forums