Humerland

[[File:Flag of Humerland (1904 version).svg|thumb|The flag of the Kingdom of Humerland from 1904 onwards.

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Capital and largest city: Humerburg

Common Languages: Homaric

Langoustine

Friesian

Borogravian

Demonym(s): Humerlandish

Humerlandic

Population (1915 census): 27,040,306

Government:              Constitutional

Monarchy

Parliamentary

Democracy

Monarch: Norbert VI

Legislature: Parliamentary

Upper house  House of Lords

Lower house  House of Commons

Currency: Humerlandish pound

(£)

]]Humerland is a Kingdom occupying much of Borealis, with colonies also existing in Mediterrae, near Occidentalis, and in Australis. Humerland was widely considered to be the strongest individual country in CCRP II for a lengthy time, although this could have been said only to be true in terms of naval power and economic domination, as its army is quite weak; however, as the lead nation of the Homaric Alliance, it has significant allies. Moreover, Socii Mundial significantly outnumbered the Homaric Alliance, and a war between the two is likely to end in a Humerlandish defeat. However, if the Great Universal Empire is to be considered a nation, its formation easily took the title of strongest nation from Humerland except in navy and area.

Humerland is one of the original founding nations of CCRP II, and was also present in the first CCRP. The owner, Inigo_Montoya_472, was instrumental in creating the RP as he designed the tech tree.

Location
The Humerlandic heartland is in Borealis, although territories exist elsewhere. Territories include:

Borealis:


 * Kingdom of Humerland - Original country
 * Raekyur Islands - Island constituent nation

Alituria:


 * Humerlandish Alituria - Colony
 * Port Archibald - Territory

Mediterrae:


 * Humerlandic Basza Territory - Colony
 * Humerlandish Inutilia - Protectorate

Occidentalis:


 * Humerlandish Occidentalis - Colony
 * Humerlandish South Occidentalis
 * Humerlandish Crab Rave Isles - Territory

Australis:

Orientalis Ocean: Imo Mundi:
 * New South Crabenbourg (Does this remind you of anything?) - Colony
 * South Australis
 * Himilco's Land - Colony
 * Humerlandish Zealandia - Colony
 * Ula mokupuni


 * Humerlandish Imo Mundi Territory

History
Main Article: History of Humerland

See Also: List of monarchs of Humerland

Government
Like the Solis Federation, Humerland models itself off the British Empire. It has a constitutional monarchy with a government similar to the British system of parliament. Like the Netherlands in earth, it has a seat of government in a different city (Kreeftenstad) rather than the capital, in which the monarch lives. This prevents any one city from being too powerful.

Monarch
The current monarch is His Majesty King Norbert VI by the grace of Great Nephrops, Emperor of Alituria. Full title a bit of a mouthful. The previous monarch was His Majesty King Claudius II Rex Lucustis, Emperor of Alituria (the first king to take the title Emperor of Alituria). The previous monarch was from the House of Westborough; the current one is the first of the House of Westborough-Borogravia; when the Duchess Annagovia dies, he will also be grand duke of Borogravia. The full list of monarchs and houses can be found here.

The king is head of state, emperor, highest command of the Royal Humerland Navy, Army, and Royal Air Force, the opener and executive of parliament, and the Vicar of Great Nephrops on earth.

Government
Humerland is a parliamentary democracy with a bicameral system; the House of Commons and the House of Lords. The former is made up of common people (i.e. politicians.) The latter is made up of nobles. The role of the House of Commons is to vote on a bill; any successful bill may, however, be vetoed by the House of Lords.

There are 650 seats in the House of Commons, and 472 in the House of Lords. Technically the king should always be present.

The three main parties are Liberal, Labour, and Conservative. Liberal is left-wing and supports social reforms such as the welfare state. Labour supports the workers and trade unions, and improvements in healthcare and universal education. Conservative is strongly militaristic, supportive of imperialism, tariffs, the Church of Humerland, a powerful Royal Humerland Navy, and traditional hierarchical society.

A general election is held every 5 years. In the last election (1908), Liberal had a slight majority of 334 seats, with Conservative having 167 seats and Labour 58, others 41. As such, the military program was halted, more investments made in social welfare e.g. improving the colony rules. Joining WW1 was avoided, as would not have happened with the Conservative party.

In 1913, the Conservative party won with 380 seats, Liberal having 109 and Labour 147, with others having only 14.

A new election is due for 1918.

Colonies
The Humerlandish Empire has several types of members; here they are, in order of independence:


 * Humerland herself - ruled by Humerland's parliament, and the King
 * Dominions (none at present) - ruled by their own parliament, and the King
 * Colonies, such as Alituria and Australis - ruled by a governor (in theory, Humerland's monarch by proxy)
 * Possessions - bits of non-mainland Humerland that do are considered, de facto, part of the mainland, such as the Homaric Sea islands
 * Protectorates, such as Inutilia - ruled by a prefect
 * Mandates, or temporary (so it is claimed) possessions, under martial law
 * Territories - small or otherwise insignificant regions kept and administered directly from Humerland or a dominion

These seem to be inspired by British Empire colony types, but are not exactly the same.

Military
Humerland is rather patriotic, imperialist, and militaristic. Inigo_Montoya_472 has published a project with various ship classes, as well as propaganda and recruiting posters, and an animated fleet review. The army uniform appears to be based on the French army in 1914, or perhaps on the army from the anime adaption of Howl's Moving Castle. While its army is not large, it boasts a large navy; until the development of dreadnoughts, it had a "two-power standard" rather like the British Parliament's act of the same name. This involved having at least as many pre-dreadnoughts and cruiser as the two other largest navies. This was likely for similar reasons as Britain, to protect its largely sea-connected empire. Its navy is mainly based on the doctrine of "big guns, big ships"; it prioritises the battleship and armoured cruiser over smaller frigates, torpedo boats, and submarines, of which it has a relatively small number. It also has coast-defence vessels mainly for use in the Homaric and Hinsho seas. It lacks large numbers of gunboats, and most of its frigates are sail-powered. Known branches of the military include:

The current Chief of the General Staff is Sir Algernon Spyke Belch-Grabbyt.
 * Royal Humerland Navy
 * Royal Navy Air Service
 * Royal Humerland Army
 * Royal Artillery - cannons, howitzers
 * Royal Gunners - gatlings, maxim guns
 * Air Corps - airships
 * Royal Elephantry
 * Infantry
 * Royal Horsiers - cavalry and dragoons
 * Logistics Corps - exactly what it says on the tin
 * King's Aliturian Rifles (KAR) - native soldiers. The name is clearly based on the real-life King's African Rifles, while uniforms resemble British Indian troops
 * Royal Air Force

The navy currently operates both dreadnoughts and pre-dreadnoughts. Many of the dreadnoughts have warlike names like Thunderer and Conqueror, while the older ships have names such as Royal Oak, Sovereign, and Emperor of Alituria. Emphasis is placed on armoured, not protected cruisers.

Recently Humerland has built very large numbers of airship and other weapons for the West Carthage Company. Many of these have been returned, and most of the airships converted for passenger use or scrapped.

Humerland launched the first super-Dreadnought battleship, HS Iron Baron, in 1913.

Economy
Humerland produces every single resource with the exception of uranium, jewels, nitroglycerin, hydrogen, sulphur, and precious metals. It is currently the largest producer of iron, at 170,000 tons/year, or roughly 36% of global production. Until the First Humerland War, which was mainly about this issue, and the later colonisation of Occidentalis Major and Australis, it was able to exert a stranglehold on iron prices which essentially gave it power to dictate who could have a navy. This, tied with its ally Omari's near-monopoly on copper and zinc, gave it very great economic power.

Humerland's chief resource products are iron, agricultural produce, and timber. Of these, most food is consumed by the nation itself, both its citizens and its very large cavalry force. Much of the iron is either used by the navy to make warships or is used in railway or ship construction; Humerland has the largest Merchant Navy. Timber is virtually worthless, to the point that there are debates in parliament about closing down the Government Timber Works in Alituria.

In terms of sheer income, its main export good is manufactured goods, including agricultural machinery, traction engines, weapons, and even ships to other nations, especially Homaric Alliance members. It historically exported iron, but failure to use the UTSM, and large deposits being discovered in other places, have led to the demise of this export.

As of 1911, yearly production of raw materials was: As of 1910, exports of goods were: Imports were: Total monetary gain: £100,000,000,000 nocks

Government
Royal Zoological Society - society for the study of exotic animals

Royal Botanical Society - society for the study of exotic plants

Church of Humerland (Homarist denomination) - Homarist denomination, part of Western Homarism, with the king of Humerland as the head.

Private
Sunshine Harvester Works - Australis agricultural engineering company

Faulkner Boilermaking co. - makes trains, traction engines, and maritime boilers

Faulkner Engineering & Shipbuilding - makes ships, other stuff

Humerland Gunsmitheries - makes guns

Alituria & Orient Line - shipping line

Orient Air Service - airship passenger and mail service. Not related to Alituria & Orient Line

Trans-Oceanic Air Line - airship passenger and mail service.

Humerland railways - railway lines in Humerland proper

Peninsular railways - railway lines in Alituria

Current Relations
See also: Humerland-Socii relations

'''Current Relations between Humerland and other nations. NOTE: Not always up to date.'''

Asterisk* denotes Homaric Alliance member

Culture
Humerland is a European-esque, British-esque culture. It speaks Homaric (English), and has English-sounding place names such as Troutbeck (a real place called this exists) French-sounding ones like Crabenbourg, and Dutch-sounding Kreeftenstad and others. At least one-third of them refer to crustaceans (e.g. Kreeft is Dutch for "lobster").

The official religion is Homarism. This involves the worship of Great Nephrops, a giant lobster god. A Cathedral is located in Humerburg, and probably other places.

Ethnic groups include Humers, Carthaginians, Friesians, Aliturians, and others.

The demonyms for Humerland are "Humerlandish" and "Humerlandic"; these can be used interchangeably, depending on which sounds better. "Homaric" refers to culture, or sometimes religion. "Humeric" refers to the ethnic group (e.g., the Humerlandish population, most of whom are Humers, are truly Homaric in their observance of Great Nephrops Day). "Humeria" seems to refer to an idealised personification of Humerland, e.g. in the national anthem.

National Anthems:
Humerland currently has three official anthems:


 * Locusta, Locustam Marinam, Dolet Vere Oculis Meis! - State & Religious anthem
 * Great Nephrops Save the King! - Royal anthem
 * Rule Humeria - National anthem

Locusta, locustam marinam, Dolet vere oculis meis (Lobster, Lobster, My Eyes Really Hurt):
Locusta, locustam marinam,

dolet vere oculis meis!

Get it away from me!

Why is it frothing at the mouth?

No, don't remove its claw-bands!

Why did you even buy this?

Was it me who wanted lobster?

Locusta, locustam marinam,

dolet vere oculis meis!

(Don't even ask)

Great Nephrops Save the King:
Great Nephrops save Norbert our king,

Long live our noble king,

Great Nephrops save the king.

Make him victorious,

Happy and glorious,

Tasty with Butter Sauce!

Great Nephrops save the king!

Rule Humeria:
When Humerland, at Heaven's command

Arose from out the azure main;

This was the charter of the land,

And water crayfish sang this strain:

CHORUS:

"Rule, Humeria! Humeria rule the waves:

"Humers never never never shall be slaves."

The nations, not so blest as thee,

Must, in their turns, to lobsters fall;

While thou shalt flourish great and free,

The dread and envy of them all.

CHORUS

Still more majestic thou shalt be,

More dreadful, from each foreign yelp;

As the great net that tears the seas,

Serves but to root thy native kelp.

CHORUS

Thee naughty tyrants ne'er shall tame:

All their attempts to bend thee down,

Will but arouse thy generous flame;

But work their woe, and thy renown.

CHORUS

To thee belongs the rural reign;

Thy cities shall with commerce shine:

All thine shall be the subject main,

And every shore it circles thine.

CHORUS

The Prawns, still with their freedom found,

Shall to thy rocky reefs repair;

''Blest land! With tasty critters crown'd,''

And manly hearts to guard the fair.

CHORUS

Parallels with British Empire
'''This list is incomplete. You can help Wiki by expanding it.'''
 * Despite ruling an empire, Humerland's monarch is only the emperor of Alituria, not any other part of the empire, in the same way as the British sovereign only was emperor or empress of India. This is why the British Empire technically ended in 1947, not 1997.
 * The previous monarch died in his 90s, and resembles a male Queen Victoria in more ways than one
 * Humerland has an empire
 * Humerland's former uniforms were formerly red with white or black pants.
 * Their policy towards Aliturians is quite racist (e.g. they cannot vote)
 * Their national anthems (of three) include "Great Nephrops Save the King" and "Rule Humeria"
 * When the PRA tried to invade Borogravia, they sang an anthem which sounded almost exactly like the Jingo one from the Crimean wars, albeit with the place names replaced.
 * The King's Aliturian Rifles
 * Worship practices resemble Anglicanism
 * They are patriotically imperialist
 * It is heavily implied that they view Humers as superior to other races
 * Some of their ships are based on Royal Navy vessels (although more are based on American ones, e.g. the Achilles class)
 * They actually invest in their colonies, as did Britain, unlike France
 * The whole "white man's burden" thing.
 * Everything else
 * The prioritisation of the navy over the army and air force.
 * The two-power standard
 * Gatlings, war elephants, and native soldiers
 * It colonises Alituria, Australis, Basza and others, similar in many ways to the British colonial locations of India, Australia, and Gibraltar, and likely for similar reasons.
 * Oddly enough, the uniforms are French. They are based off the ones in the anime adaption of Howl's Moving Castle, with light blue trench coat and red trousers. However, various colonial uniforms including the King's Aliturian Rifles and the Australisian Light Horse, are based on ones from British colonies, and the colonial uniform resembles a British one, with black trousers, red jacket, and pith helmet. The weapons are British, including the rifles being based off the Mk. 1 Enfield, to which is added a Sword Bayonet. The Faulkner machine-gun is obviously a rebranded Vickers.

Criticism
Humerland has been accused of "abuse of admin rights" due to a war while it was inactive being decanonised. And the blame was fair enough too, in some ways.