Rules

Creating A Country
The rules of CCRP II as decreed by King and Tyrant Fish Exist.

Setting Up
When you are making a country, you have 3 main options. Creating a country, creating rebellion / company, or joining an existing country. (see Excharetes)

Starting a Country
To start your new country, first place claims on a section of the map. Make sure that you don't take too much, so that you can always leave some for others. Once you have created a land claim, go ahead make some history for your new territory! Once you have established a place in the world, other countries may begin to say that they support your nations independence. And once you have enough people that register you as a country, you can really begin the RP!

Creating a Rebellion / Company
Rebellions and companies have different traits than countries, though there are many things that stay the same. The main one is that all of your employees will actually be citizens of another empire. Instead of using your territory to produce resources, you will have to preform a service to others and use production cities to begin a strong economy. (recommended services are mercenary services, transportation, trade, and protection agencies)

Joining a Country
The final option is to join an existing country. Sadly, I cannot offer any specifics on this type of beginning in the RP, as any information will have to be given by whoever you are joining. This is not an option to look over however, as it can be a powerful alternative if there is no available land.

I do suggest that you learn of the current alliances and wars on the RP before you join.

Creating Your Forum / Scratch Project
Make a forum thread or scratch project about it! Your project must include your country's:

These stay the same (usually):


 * Flag
 * Country Map
 * Cities / Sectors
 * Government Type
 * GDP
 * Chief Exports / Imports

You must always update these:


 * Stored Resources
 * Resource Production
 * Current Wealth (in nocks)
 * Population (decided by admins in beginning)
 * Military
 * Resource Upkeep (from ships, rifles, hospitals, schools, etc...)

Playing (RPing)
Many of your countries statistics will change as you trade, war, and pirate from enemy shipments. One of the main parts of the RP is writing the history of your country and your interactions with other players and their countries. For example, if Khampavhan launches a naval blockade on Kharavan, then you could threaten to declare war on them. Try giving them resources in exchange for other ones. Trading is one of the main ways of supporting your country (especially in the beginning) Make sure you update your statistics after trading. Basically, you say things, and respond to things other people say.

Tech
Building up your infrastructure and military can be pretty hard sometimes. To increase productivity, you need to buy and research things to make it easier. For example, if you want to make farms, you need to buy tractors from somebody who makes them. If you want to make tractors, build tractor factories. Building those tractors will cost you steel and oil, so make sure you buy or make some. Also you will need to pay to do things like building, etc. You must use the costs in the Tech or Building projects. To defend yourself against hostile neighbors, build yourself a navy, army, and air force. This will cost resources and have an upkeep, so make sure that your economy can handle it. For example, building a dreadnought will cost you steel. An airship will cost lots of hydrogen, a rare material. As well as purchasing materials, you will also have to pay something to construct something, or to train soldiers. Again, use the Tech project. Buildings are a major part, and are needed for development in the RP. See project for details.

New technologies can be researched once they are posted in the tech project. When you see a new technology on the tech project (besides the original ones) you may research this. It should say the research cost in nocks, and the requirements for research. To research it you must pay that amount, build a working prototype, and post in the RP. Others will have to do the same, although research costs will usually be lower; or, you can sell research for an agreed price.

Resource Wealth
What resources you choose to produce will depend on the land you control. Certain areas will be better suited than others for resource types. For example, minerals will be easier to find, and more abundant, in mountains, whereas agriculture will be more productive in plains or hills than mountains.

Monetary Wealth
You will start with 7 Trillion nocks and no resources, and increase or decrease as you sell to or buy products from other nations. You can levy taxes on each person yearly (the base is 1,000 nocks per person per year), but this will affect the happiness of your people.

Population
You start with a set population, and may increase it by up to 5% per year, depending on the happiness of your people. Your population growth cannot go over 5%, unless you are having a large amount of immigration. (One year = 5 days IRL)

War
Sometimes, you will need to fight to defend yourself from a threat from a different country (or invade somebody to get more land and resources). Sort out the outcomes between yourselves (but be realistic. Your 500 samurai cannot defeat a field army of tanks. Just be fair, or your actions may be decanonized).

Exploration
Occasionally new land may be added or randomly discovered by a nation. When this happens, you, and anybody else, may colonize it. This will take ships there to find it, population to settle it, and some type of a frontier outpost to show your claims. Don't take too much so that new players can also have some.

Disasters
Sometimes, a natural disaster will occur. This will be decided at random by the studio owner, and will destroy things. They will cost money to rebuild, should you choose to do so. To the knowledge of the author these are extremely rare, and are usually created by the player themselves. (again, make it realistic)

Decanonization
If an admin thinks a move is unfair or otherwise unethical, or unrealistic, they can decanonise it. This will very rarely be done, but may sometimes be necessary. For example, if your armed tinny defeats the entire navy, we will decanonise that. Only an admin can decanonise, but people can appeal to have them do so. Be aware, something being decanonized is not you being punished, it is just the admins keeping things fair.

Good Manners
We have a "be nice" policy, so please don't: Gang up on people unfairly

Insult others

Power-play

Massacre an entire society on a whim (looking at you PRA)

Inactivity rules
If somebody is inactive for over 2 weeks without explanation, or doesn't seem likely to return, their assets will be given to new players. Invading inactive people if it seems likely they will return is not encouraged; if you can, alert them first. ALSO don't attack people the second they come back active, and don't attack new players until they have an army.